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From Henchman to Overlord Discussion and Planing (Read 75 times)
Elana
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From Henchman to Overlord Discussion and Planing
26. Feb 2020 at 20:05
 
The rule set itself is still in work, but it won't be long before I "publish" a version 0.1

But what we can already do is discuss the layout of the game surroundings and incorporate player wishes in the setting.

What currently is set:
You are dungeon citizens.
The 1st layer of the Dungeon will be home top goblins(maybe not exclusively)

There is a human town a mere 4 hours on foot away.

Everything else is still open and can be formed by player wishes.
This includes neighbors, dungeon population, special features of the dungeon or surroundings etc.

Just throw stuff at me, that you would like to see, or that should be true about the setting
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Re: From Henchman to Overlord Discussion and Planing
Reply #1 - 29. Feb 2020 at 17:17
 
Hi,

Ive never even considered living in a dungeon and the only read Iím getting is actual hell, like some sort of demonic torture dungeon. And part of me kinda likes that ☺️
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Re: From Henchman to Overlord Discussion and Planing
Reply #2 - 01. Mar 2020 at 13:21
 
Ohhh, I had another thought overnight... what about a dungeon population like super dark fairy tale like if the Pans Labyrinth.
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Re: From Henchman to Overlord Discussion and Planing
Reply #3 - 01. Mar 2020 at 19:12
 
The typical fantasy dungeon is more of an underground living space than a torture chamber.

makes you really wish the guys who created D&D had a dictionary and a thesaurus to help them out with naming things Cheesy

Maybe some inspirational reading helps
https://www.yafgc.net/comic/bob-meets-gren/

And just as an FYI, you are not limited to designing your dungeon.

I give you guys here a chance to design the whole game world Cheesy
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« Last Edit: 05. Mar 2020 at 21:32 by Elana »  

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Re: From Henchman to Overlord Discussion and Planing
Reply #4 - 04. Mar 2020 at 19:44
 
Maybe not a dungeon, but I can imagine living in the woods/swamp where our hidden base/village/hideout is fortified.

The next town has a thief and/or assasin guild, where I could sneak in for quests.
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Re: From Henchman to Overlord Discussion and Planing
Reply #5 - 05. Mar 2020 at 17:46
 
And now I finally can present you a very early V0.1 of the rules.

http://www.elanasrealm.de/low20/

Have a look for ideas.
(It is obviously incomplete, but hopefully I can add quicker than we need the content Cheesy )

The plan is to add more dice rolling possibilities to the board on saturday.

Once those are here there is nothing standing in the way of starting


If you want to stzart rolling characters earlier...my Discord server has a dice bot Cheesy
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Re: From Henchman to Overlord Discussion and Planing
Reply #6 - 07. Mar 2020 at 14:19
 
So I guess if there is a dungeon it will now be below an old abandoned castle in the woods.

The reason the castle is abandoned by its former occupants is quickly obvious as one of the outer walls had been smashed in.

You own forced did path that up of course, but it is clearly a weak spot now.


Time for you to create characters, I even made a new dice mod for this

It would work like this [roll#d#]
Where you replace #wit numbers of course.
The first position supports 1-9 (as more dice than that are ridiculous for one roll, especially as the rules never demand you to roll more than 3)
The second number can be any between 2 and 99

And as you can steal stuff with quoting functionality, here a free example of how to roll for stats
Strength

d6: 3

d6: 6

d6: 1

total: 10


Dexterity

d6: 1

d6: 3

d6: 2

total: 6


Constitution

d6: 1

d6: 2

d6: 6

total: 9


Intelligence

d6: 3

d6: 1

d6: 5

total: 9


Wisdom

d6: 6

d6: 5

d6: 1

total: 12


Charisma

d6: 4

d6: 6

d6: 1

total: 11

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Re: From Henchman to Overlord Discussion and Planing
Reply #7 - 07. Mar 2020 at 14:50
 
Strength

d6: 6

d6: 1

d6: 1

total: 8


Dex

d6: 4

d6: 1

d6: 3

total: 8


Con

d6: 6

d6: 1

d6: 2

total: 9


Int

d6: 3

d6: 2

d6: 5

total: 10


Wis

d6: 1

d6: 2

d6: 2

total: 5


Cha

d6: 5

d6: 1

d6: 1

total: 7

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« Last Edit: 07. Mar 2020 at 14:53 by Elana »  
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Re: From Henchman to Overlord Discussion and Planing
Reply #8 - 07. Mar 2020 at 16:48
 
Oh with all the creation away from the board, I completely forgot to get you to roll for hit points.

Let me do that for you

d8: 3



And that results in a finalized level 1 character for Minutia:

Name: Ella Fitzpatrick
Hit points: 3
Strength: 9
Dexterity 8
Constitution 10
Int 10
Wis 5
Cha 9

Ability Cache 27

Race: Giant Kin

Class: Monster 1

CombatProficiency: 0
Non Combat Profeciency: 1
Death save: 10
Area Save: 5
Standard Save: 2

Profeciencies
Intimidation
Survival
Stealth
Perception

Money: 20s

Equipment
Chain Mail (AC 6)
Spear (1d6 thrown, 1d8 melee)

Bedroll
Tinderbox
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« Last Edit: 07. Mar 2020 at 16:49 by Elana »  

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Re: From Henchman to Overlord Discussion and Planing
Reply #9 - 08. Mar 2020 at 07:53
 
Strength

d6: 6

d6: 4

d6: 2

total: 12


Dex

d6: 4

d6: 3

d6: 5

total: 12


Con

d6: 3

d6: 2

d6: 3

total: 8


Int

d6: 3

d6: 6

d6: 1

total: 10


Wis

d6: 1

d6: 1

d6: 4

total: 6


Cha

d6: 6

d6: 1

d6: 5

total: 12

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Re: From Henchman to Overlord Discussion and Planing
Reply #10 - 08. Mar 2020 at 09:17
 
And here is Ashs character:
Name: SarDara'Feyza, the Imp Mistress
HP: 3
Strength: 12
Dexterity 13
Constitution 8
Int 10
Wis 6
Cha 13

Ability Cache 16

Race: Drow

Class: Leader 1

CombatProficiency: 0
Non Combat Profeciency: 1
Death save: 10
Area Save: 5
Standard Save: 2

Profeciencies:
Deception
Insight
Perception
Persuasion

Money: 200s

Equipment:
none



1st Army
8 Imps (hp 4, Army rank 6)
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Re: From Henchman to Overlord Discussion and Planing
Reply #11 - 08. Mar 2020 at 14:27
 
Just to make sure you don't miss the 1st chapter:
http://www.elanasrealm.de//cgi-bin/yabb2/YaBB.pl?num=1583674037/0
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Re: From Henchman to Overlord Discussion and Planing
Reply #12 - Yesterday at 20:11
 
Name: SarDara'Feyza, the Imp Mistress
HP: 7 (3+4)
Strength: 12
Dexterity 13
Constitution 8
Int 11
Wis 6
Cha 14

Ability Cache 14

Race: Drow

Class:
Leader 2(26xp)
Wizard 1(0xp)

Combat Proficiency: 0
Non Combat Proficiency: 1

Death save: 10
Area Save: 5
Standard Save: 2

Proficiencies:
Deception
Insight
Perception
Persuasion
Spell casting(Arcane)

Money: 200s

Equipment



1st Army
16 Imps (hp 4, Army rank 8)

Geas:
Spells have to be spoken aloud

Spells
Disguise self
Alarm
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Re: From Henchman to Overlord Discussion and Planing
Reply #13 - Yesterday at 23:53
 
Name: Ella Fitzpatrick
Hit points: 3
Strength: 9+1
Dexterity 8
Constitution 10
Int 10
Wis 5+1
Cha 9

Ability Cache 27

Race: Giant Kin

Class: Monster 2
Class: Fighter 1

CombatProficiency: 3
Spear
Armor
Thrown

Non Combat Profeciency: 1
Survival


Death save: 10
Area Save: 5
Standard Save: 2

Profeciencies
Intimidation
Survival
Stealth
Perception

Money: 20s

Equipment
Chain Mail (AC 6)
Spear (1d6 thrown, 1d8 melee)

Bedroll
Tinderbox
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« Last Edit: Yesterday at 23:54 by Minutia »  
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