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A few parts of DCA  Rules are posted. Namely basic guidelines for character advancement. Take a look and plan ahead.
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Impervious and Penetrating (Read 13 times)
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Impervious and Penetrating
01. Nov 2011 at 08:55
As standard impervious seems to be a bit weak here a new alternate

For all effects up to impervious rank add 10 to any roll that comes out as 10 or less. (Reducing the die range to 11-20)

Consider the impervious rank of the target like it would be penetrating ranks lower.

Changes this will bring obviously:
1) Characters no longer suffer a sudden drop from immune to be as vulnerable as anyone else.
2) Characters with high levels of impervious can feel nigh invulnerable again
3) Penetrating finally becomes a useful extra again
4)If Batman wants to beat up superman he needs kryptonite again. (With rules as they are now, picking up escrima sticks and using power attacks would be enough. At least if he can avoid being hit long enough.)
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« Last Edit: 12. Jan 2012 at 19:18 by Elana »  

That is not gone which can eternally wait,
'cause with strange eons even size might change.
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