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A few parts of DCA  Rules are posted. Namely basic guidelines for character advancement. Take a look and plan ahead.
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1  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Today at 23:44 
Started by Elana | Post by Minutia
Hit points 6

Specially in pole weapons
Dodge/parry

+1 strength
+1 constitution

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2  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Today at 16:25 
Started by Elana | Post by Elana
The spear is covered in pole arms, correct.

Throwing stones is covered under throwing Cheesy

And you have to increase two different abilities by one point.
Sorry no heaping up boni on strength Wink
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3  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Today at 07:29 
Started by Elana | Post by Minutia
Hit points

d10: 8



I would like to become an expert in pole weapons, that is my spear right?

Iím thinking about bludgeon weapons, would that include picking up a large stone and throwing it or is that part of the thrown category?

2 strength

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4  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Today at 06:56 
Started by Elana | Post by Elana
This sound like a fine chapter end.
Each of you gets 24Xp.
Each class has to gain a minimum of 2.

So I would assume Ash puts the maximum of 22 in Leader, while Minutia does so for fighter.


If my assumption is correct SarDara stays at her current levels.

Ella does gain her 4th Fighter level.
That means 1d10 extra hitpoints
One bonus Combat Proficiency to be chosen
One General Proficiency to be picked (can be from the combat or non combat list)

Also as this is Level 4, Ella can pick a proficiency she already has to become an expert in that skill

And last but not least, she can increase two Abilities by 1 point each.
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5  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Today at 00:50 
Started by Elana | Post by Captain Ash

I'm not telling anything.
Besides it was Herb's idea to catch those drakes.
It was his idea, so he may blame himsef if he wishes to.

And I see this as a victory, as least we know who the ring-leader behind this are.
Let's return to the town and report.
Herb will be thrilled to know that he may crush some human skulls soon.

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6  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Yesterday at 23:43 
Started by Elana | Post by Minutia

Fine, I should never let the dragons go. Please donít tell Herb.

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7  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Yesterday at 21:50 
Started by Elana | Post by Elana
Magic Missile also has just a 50m range.

They fly much higher.
To make sure that they can be out of range even if you produce a bow from somewhere.

They are cowards, not stupid Cheesy
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8  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Yesterday at 21:07 
Started by Elana | Post by Captain Ash
Okay, that's it.
Can I kill it with a salve of magic missiles?

I'd like to sleep him again, but I guess he is out of range now.
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9  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Yesterday at 21:03 
Started by Elana | Post by Elana

Red Dragon

But those humans do serve dragons.
In fact they will be our instrument to kill you.

Your ignorance was amusing.

But now I better go up again and take my turn in signaling our allies, so they can find you



And with that the dragon gains altitude again and lets out a big cone of fire into the sky.
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10  Other RPGs / Adventures / Re: H2O Ch5: Drake hunt
 on: Yesterday at 16:33 
Started by Elana | Post by Minutia

How wonderful that we agree.

The reason that we stole your drakes was to add firepower to fight The incoming armies of humans.

Join our efforts to break the incoming threat that endangers us all. If you do I will give your minions back with an additional offering of your choice of any spoils of war that will come from defeating the humans.

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