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A few parts of DCA  Rules are posted. Namely basic guidelines for character advancement. Take a look and plan ahead.
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1  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Today at 06:44 
Started by Elana | Post by Elana
You already had survival.
And the 0.1 rules are a bit silly in this way, but to be compatible to what I wrote for 0.2 you can't specialize in any skill before level 4

To avoid any confusion your current  selections are:
Intimidation
Survival
Stealth
Perception
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2  Other RPGs / Other RPG discussions / Re: From Henchman to Overlord Discussion and Planing
 on: Yesterday at 23:53 
Started by Elana | Post by Minutia
Name: Ella Fitzpatrick
Hit points: 3
Strength: 9+1
Dexterity 8
Constitution 10
Int 10
Wis 5+1
Cha 9

Ability Cache 27

Race: Giant Kin

Class: Monster 2
Class: Fighter 1

CombatProficiency: 3
Spear
Armor
Thrown

Non Combat Profeciency: 1
Survival


Death save: 10
Area Save: 5
Standard Save: 2

Profeciencies
Intimidation
Survival
Stealth
Perception

Money: 20s

Equipment
Chain Mail (AC 6)
Spear (1d6 thrown, 1d8 melee)

Bedroll
Tinderbox
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3  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Yesterday at 23:38 
Started by Elana | Post by Minutia
Armor
Spear
Thrown


Survival
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4  Other RPGs / Other RPG discussions / Re: From Henchman to Overlord Discussion and Planing
 on: Yesterday at 20:11 
Started by Elana | Post by Captain Ash
Name: SarDara'Feyza, the Imp Mistress
HP: 7 (3+4)
Strength: 12
Dexterity 13
Constitution 8
Int 11
Wis 6
Cha 14

Ability Cache 14

Race: Drow

Class:
Leader 2(26xp)
Wizard 1(0xp)

Combat Proficiency: 0
Non Combat Proficiency: 1

Death save: 10
Area Save: 5
Standard Save: 2

Proficiencies:
Deception
Insight
Perception
Persuasion
Spell casting(Arcane)

Money: 200s

Equipment



1st Army
16 Imps (hp 4, Army rank 8)

Geas:
Spells have to be spoken aloud

Spells
Disguise self
Alarm
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5  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Yesterday at 19:57 
Started by Elana | Post by Elana
Lets roll a few dice Monster hp

d8: 1



And fighter

d10: 1



Also you can pick 1 new proficiency
and since you picked fighter
3 combat proficiencies
(I suggest armor and spear are part of that set as that are things you currently have)

for inspiration you might have a look at the v0.1 rules http://www.elanasrealm.de/low20/
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6  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Yesterday at 19:09 
Started by Elana | Post by Minutia
Id like to split my points into

1st level Fighter
2nd level monster


Hit points: 3
Strength: 9
Dexterity 8
Constitution 10
Int 10
Wis 5
Cha 9

Im not sure what that would add for additional hit points so could you roll the dice for me please?

I would also like to put any left into strength and wisdom please.
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7  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Yesterday at 17:52 
Started by Elana | Post by Captain Ash
East halfling controlled area sounds good.

And I level up to a lv1 wizard, and a lv2 leader.
This should leave me with some XP points left

Then I raise one point each on INT and CHA.

---------------------
HP: 3
Strength: 12
Dexterity 13
Constitution 8
Int 10
Wis 6
Cha 13

Ability Cache 16
-------------------
Hit points:

d4: 2



I'll post later more about my magic profession and spells.

EDIT:
Spells have to be spoken aloud
-I can shout commands, so I can also shout my spells

Spells:
Disguise Self
Audible Alarm

Proficiency :
Spellcasting (arcane)
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8  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Yesterday at 17:46 
Started by Elana | Post by Elana
This sounds like a chapter end and decision time Cheesy

Story wise your decision is of course your suggestion on where to move

Relocate within the forest

Move North towards dwarf controlled areas
Move East towards Halfling controlled territories
Move South toward Elf controlled territory
Or move west toward human controlled territory



As for other things you get 36XP (enough to get you way past level 2 mark, but not enough for level 3)
Remember that you can at any time decide to get a new class at (-10xp)
you could advance such a class with your gained xp too. (So getting 2 classes up to level 2 if you distribute xp egually)
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9  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Yesterday at 17:37 
Started by Elana | Post by Captain Ash

Yes, it seems like that we have to look for another hideout.
But not without to booby-trap it first.

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10  Other RPGs / Adventures / Re: H2O Ch 1: It's hero time
 on: Yesterday at 07:33 
Started by Elana | Post by Minutia

There they are, we could give chase but their sure to reach town by the time we catch up, maybe we should just let them be and hope they donít stir up any more trouble with Bruno and the townsfolk. I donít think it would be wise to follow our kind wonít be welcomed.

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